- By whom?
- For whom?
- Overbusy citizens.
- Young citizens (and in particular gamers and geeks).
- Citizens in needs for distraction
- Doubtful citizens in need of more information to make a political decision
- Citizens desiring to better understand the political making
- Citizens feeling left a side the decision making and/or discriminated.
- Historian, scientist and older people desiring to share their knowledge to impact the decision making
- Poets and story tellers desiring to share their creativity to inspire others
- Cities explorers desiring to share their discoveries in the city
- What makes Codemos different from existing democratic platforms?
- Only citizens who can dedicate the time to write and read proposals are being involved in this process. Sometimes they hope for long before they finally come to know their project was not selected. The process raises their expectations and end up frustrating or disappointing them without them understanding why their proposal was rejected.
- It is very time consuming for the municipalities to scroll and reply to all these proposals, often discouraging municipalities to enter in this process or to go on with it.
- They are also very fragmented each of them being available on small territories which complicate their use for citizens moving from one city to another.
- Because it’s fast, citizen do not have the time to over invest in their proposal and therefore it is less frustrating for them if their project is not selected. Still because, it’s fast, they can get another chance, test their ideas somewhere else, or try another idea. Overbusy people can express themselves in some clicks and few minuts.
- Because it’s a game, it is user friendly and attractive, including different people from the usual voters in traditional voting or existing democratic platforms. They are desiring to continue playing because of the nice user experience and to share it to get votes for their projects.
- Because it’s scientifically based, it offers the possibility to access a free expertise to learn, test the impact of their ideas and understand better the political decision making so they can come to a common vision and allow more optimal decisions for the city.
- How does it work?
- How do you ensure the scientific assessment is consensual?
- When will the tool be available?
The project is supported by the Association of General Interest Codemos with high level scientific and ethic advisory boards and the SAS the democratic company in charge of the technology development both based in France but European and International in their composition. We are indeed very diverse in terms of political opinions, gender, religion, nationality, ages, skills,…but all agreeing to be united in diversity for a smarter democracy.
We are committed in our status to respect Human rights and international Treaties and to refuse any type of discrimination. We support the United Nations sustainable development goals. The tool Codemos and its use will always be aligned with this global vision for a better world.
For cities desiring to satisfy their citizens, and for everyone in these cities, but in particular for:
Codemos provides citizens with 3 disconnected universes in one:
Urban planning automatized tools are very realistic and smart but too often not accessible to citizens because of their technical complexity or not even available for municipalities themselves because of their high cost for smaller cities.
Democratic platforms are very inclusive but are generally lacking an objective and transparent assessment of proposals. Some are mixing some urban planning with a democratic approach like in the USA but they are very unfriendly for users. Citizens needs to invest in long training to be able to use them and cannot really see the impact of their ideas at the end of this investment. For this reason, Democratic platforms are often very time consuming for users and municipalities:
Games are efficient and user friendly but lacking realism and therefore useless when coming to real decision making. Some games like simcity have the qualities of urban planning while being user friendly games but there is no scientific justification nor realism in what they suggest. Therefore, there is no possibility to vote for projects. Serious games used in the private sector are very efficient marketing tools used to understand the demand collect data, fun and inclusive. They aim at including users directly but are not used for urban planning nor for any general interest purpose.
Codemos is a democratic city planning game based on reality and assessed by scientists for citizen to learn, to explore, and build together a common vision. It is fast, funny, pedagogic and easy to use,
Unlike any other urban platform, Codemos is available world widely and can work in complementarity with existing platforms.
Citizens can suggest, search and find on the maps available places for collective projects. They can write and read poetries, urban legends, or real history about these places, they can choose a type of public infrastructure they would like to see in their neighborhood, the system assesses the impact of such proposal on consensual indicators such as CO2 emission, growth, job creation, well being. The system then preselect 2 or 3 best proposals and only these one are submitted to vote. It avoids overflowing of information voters and municipalities. The one voted by citizens is submitted to the municipality for endorsement or approval. Citizens are getting point each time they participate to this process, and are winning more when their project is preselected or voted. Citizens can also proposes events in the city, that are submitted to vote and presented to the municipality.
No scientific model is perfect nor consensual. Our model is basic and involves for instance liberal and Keynesian economists in its development. It is simple and robust, based on spatial optimisation to save time and reduce CO2 emissions but conceived to evolve with the population. Citizens, scientist and expert can criticize the model, or propose modifications which we welcome as an opportunity for us to improve our model. We also will learn a lot from citizens. The platform also allow users to comments and contribute on the code, the model, or the game.
The first prototype is being worked on by our coders. It should be ready on 1 December 2017 for testing and available worldwidely. Starting from this day, the endless improvement process will start and be based on the demand of municipalities, scientists, experts and citizens. We can for instance change the languages or develop specific functionalities, adjust the assessment based on data, etc.